Assign Sirens
SIREN_ASSIGNEMENTS Table
SIRENS.lua
SIREN_ASSIGNMENTS = {
--['<gameName>'] = { <airhorn tone>, <siren tone-1>, <siren tone-2>, ... <siren tone-n> },
['DEFAULT'] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 },
['FIRETRUK'] = { 12, 13, 14, 11 },
['AMBULAN'] = { 1, 2, 3, 4, 11 },
['LGUARD'] = { 1, 2, 3, 4, 11 },
}
In this table you can add additional vehicles for assignment using the vehicles <gameName>
exactly as found in vehicles.meta
. It is case sensitive.
vehicles.meta example:
...
<modelName>so2</modelName> <!-- SPAWN NAME -->
<handlingId>so2</handlingId>
<gameName>so2</gameName> <!-- GAME NAME (WHAT LVC USES) -->
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
...
- Both R* and LVC:v3 truncate down to 11 characters. It is important that the first 11 characters are unique.
- Example:
If my addon vehicles<gameName>
is "2008 Ford CVPI CHP" and I have another vehicle "2008 Ford CVPI LSPD" both of these after truncate equate to "2008 Ford C" therefor LVC:v3 will not be able to differentiate these.
- Example:
Warning
The default or fallback key ['DEFAULT']
should always be present and never removed. Doing so will result in issues.
Wildcards
Supported Wildcards:
#
represents 1 or more digits.
How it works
- LVC:v3 checks for vehicle profile matching game name. e.g.
['2008fpiu1']
- If not found, attempts wildcard search, meaning wildcards will be used secondary to custom profiles. e.g.
['2008fpiu#']
- If not found, attempts a less specific wildcard search, leading and trailing numbers. e.g.
['#fpiu#']
(v3.2.7) - If not found, use default profile. e.g.
['DEFAULT']
Example:
* ['veh#'] = { ... }
will be used for vehicles with game names veh1
, veh2
, ..., veh9999
, etc. where exact profile not found.
info
Examples and premade packs can be found here: LVC:v3 Extras.